
Say goodbye to pre-defined kits and fully customize your character and gear from basic appearance and outfit to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. In GROUND BRANCH, what you see is what you get.Ī minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. See your foot sticking out of cover? Better tuck it in-enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter"-no compromises. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. “We plan to continue discussing ideas and features with the community via forums, official Discord server and other media, as well as encouraging feedback via the in-game Report Bug menu.” How are you planning on involving the Community in your development process?
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Early Access will cost less than the full release. Will the game be priced differently during and after Early Access?

Includes both co-operative and adversarial online multi-player game modes, with enough features and content, and plenty of player and settings customization options to give you a feel for the game and where it is heading, all while providing an enjoyable experience.” “A solid-albeit work-in-progress-playable experience. What is the current state of the Early Access version?

We'll also be doing what we can to open up GROUND BRANCH to the community for modding and expansion expect full modding capabilities towards the end of Early Access.” And, of course, a lot of new content-gear, characters, maps-will be added. will be continually developed and revised.


“During Early Access, we plan to do a complete overhaul of the temporary sound system and assets, as well as a complete animation upgrade.
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How is the full version planned to differ from the Early Access version? “Realistically, 18–24 months, depending on resources and those unforeseen hiccups all independent developers must face.” While GROUND BRANCH will be finished regardless of revenue generated from Early Access, making it available will allow us to considerably accelerate development and achieve a higher level of polish.”Īpproximately how long will this game be in Early Access? We are designing GROUND BRANCH for ourselves as well as those gamers that crave the "old school" experiences that can't be found in gaming today, and BlackFoot Studios wants to make sure we hit that mark head-on. “ GROUND BRANCH is becoming available as an Early Access title to gather valuable revenue and community feedback that will help shape further development of the game.
